The theme of the competition was 'Don't Shoot', and the game involves you playing a game of pong in order that the diabolical 'Mr. Smith' doesn't shoot a set of three hostages in a random building in Philadelphia. Let's hope that meets the theme requirements.

A political-thriller/pong game that I made for Trijam #214 over a development session that lasted a little under 3 hours. The music is original, the graphics are original, the story is original, and it's all grotesquely amoral, which I suppose may seem the intended effect but in actuality is a result of poor planning.

This is one in a series of works I am making that are intended as art-games used to prove that video games are incapable of being an art form. The game is a simple pong game with not a whole lot to it; it has an ending, and isn't really about the scores. As this was my first game made with the PICO-8 engine and as I only started using said engine approximately three days ago, the result is admittedly a little rough around the edges; nevertheless, I am still quite fond of the original score I made for this, and request that thou playest this work long enough to be exposed to the complexities of the audio system.

-S. Rockwell.

P.S. if i had to tell thee what this is about, then i would say the dehumanization of human beings and the destructive artifice achieved through the usage of digital graphics.

Controls:

Arrow keys, and 'Z' to navigate the menus.

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