Made for Trijam 144 in less than 3 hours, Zeroed is a quick platformer with a novel mechanic, where a central line serves as a way to replenish health, and any time away from it reduces one's health.

I liked making this one, and it's the first time I've ever made a game in a day. The mechanic is, in my opinion, a great idea, one which can create some very tense situations, but I must admit that the end result is not really the greatest at achieving that. Still, it's a pretty fun way to spend five minutes.


Development log

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tough game :D but very good

I like your central mechanic a lot, I think it could really flourish if expanded upon. I also like the way it is kind of organically taught at the beginning. The graphics and all are of course a bit wonky but for a three hour game that's completely fine. Plus, you even added sound effects! One thing I do want to mention is that when you're touching the ground, the health should just replenish instantly, otherwise you're just waiting around doing nothing.

Overall a neat little game :D

Thanks for the feedback! I might spend a bit more time with this one and polish it up a bit in the future